// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Engine/DataTable.h"
#include "ChartDataTable.generated.h"

USTRUCT(BlueprintType)
struct FChartDataTableRow : public FTableRowBase
{
	GENERATED_BODY()

	UPROPERTY(EditAnywhere, BlueprintReadWrite)
	int Index;

	UPROPERTY(EditAnywhere, BlueprintReadWrite)
	FString Name;

	UPROPERTY(EditAnywhere, BlueprintReadWrite)
	float Value;
};

/**
 * 
 */
UCLASS()
class VISUALCHARTFX_API UChartDataTable : public UDataTable
{
	GENERATED_BODY()

public:
	UChartDataTable();
};
